My project is going to be called nightmare and my project is going to be a game / environment that will
Be about being able to prevent nightmares from forming within the game.
Being able to survive in unrealistic situations in the dream world. Such as a creature will grow get more scary and fearful. My work will be a project that will be for being able to work as a games designer at an industrial standard.
To know if my project is successful I will publish the game given that I receive enough positive feedback.
In addition to this if I do publish the outcome I will also be able to find out how successful my project is.
I have had a variety of influences some that I have had for this was: Limbo, Thief, and Digimon
Limbo was an influence how it uses a strong shadow and silhouette to make the scene feel scary with slow movements that make the player
Thief was an influence because the environment is a dark environment with a thick for that will cause the player to get scared over the small movements whilst making the player feel like they are physically there.
Digimon Is an inspiration by the way how the monsters evolve and change shape depending on the situation that is occurring
| TIME |
unity |
PRIORITY |
3Ds max |
PRIORITY |
Photoshop |
Priority |
| 17-Mar |
tutorial |
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| Morning |
Terrain |
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setting up modelling tutorial |
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setting up a file |
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| Afternoon |
lighting |
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setting up modelling tutorial |
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creature concepts |
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| 25-Mar |
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tutorial |
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tutorial |
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| Morning |
c# programming |
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asset
modeling |
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creature concepts |
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| Afternoon |
c# programming |
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creature modeling |
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landscape concept |
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| 02-Apr |
tutorial |
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| Morning |
c# programming |
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texturing creatures |
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sprite creation |
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| Afternoon |
c# programming |
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texturing creatures |
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sprite creation |
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| 09-Apr |
decide if 2-D or 3D |
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tutorials |
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| Morning |
compare 2D vs 3D |
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texturing assets |
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landscape concept |
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| Afternoon |
compare 2D vs 3D |
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stitching |
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landscape concept |
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| 16-Apr |
tutorials |
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| Morning |
making objects grow and shrink in game |
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stitching |
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asset creation |
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| Afternoon |
making objects grow and shrink in game |
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creature modelling |
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character creation |
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| 23-Apr |
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tutorials |
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| Morning |
experiment 2D with 3D assets |
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asset modelling |
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sprite creation |
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| Afternoon |
experiment 2D with 3D assets |
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texturing creatures |
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sprite creation |
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| 30-Apr |
tutorials end |
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tutorials end |
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tutorials end |
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I will be documenting my work by blogging a journal with each day that I work on my final major project In addition to a sketch book for the work in progress so my games details will be shown in this sketch book I will be receiving feedback from peers and tutors as I progress I will use this information to be able to evaluate my work by talking about what has made my work change to the original plan such as time to create assets and adding extra to the work.
After converting my idea to a 2D game I made a new schedule
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| TIME |
Construct 2 |
PRIORITY |
Flash |
PRIORITY |
Photoshop |
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| Morning |
Add items mechanics |
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sprite creation |
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Create characters |
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| Afternoon |
Add items mechanics |
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sprite creation |
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Create characters |
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| 30-Apr |
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| Morning |
Add items mechanics |
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creation of animations |
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Create Item graphics |
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| Afternoon |
Add items mechanics |
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creation of animations |
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Create Item graphics |
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| 05-May |
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| Morning |
Implement graphics |
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create walk animation |
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make backgound |
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| Afternoon |
Implement graphics |
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create Idle animation |
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make backgound |
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| 12-May |
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| Morning |
Implement graphics |
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Edit animation |
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make backgound |
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| Afternoon |
Implement graphics |
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Edit animation |
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make backgound |
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| 19-May |
. |
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| Morning |
test game |
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clean up background |
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Draw other variations of monsters |
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| Afternoon |
test game |
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clean up background |
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Draw other variations of monsters |
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| 26-May |
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| Morning |
debug |
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Clean up monsters |
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create more backgrounds |
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| Afternoon |
debug |
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Clean up Monsters |
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create more backgrounds |
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| 03-Jun |
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| Morning |
add the screen so the amount of darkness increases |
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implemnt animations |
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create more creatures |
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| Afternoon |
add the screen so the amount of darkness increases |
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implemnt animations |
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create more monsters |
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| 10-Jun |
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| Morning |
set up for summer show |
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set up for summer show |
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set up for summer show |
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| Afternoon |
set up for summer show |
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set up for summer show |
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set up for summer show |
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| 16-Jun |
summer show |
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summer show |
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summer show |
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